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Knocked-down street lights litter the roadways, sparks light up the screen whenever vehicles bump heads, gas station pumps explode upon impact and on-coming traffic headlights scare the heck out of you as you attempt to swerve. Although pedestrians were lost in the porting process, other interactive elements supply plenty of carnage on the streets. A number of unique landmarks also appear in the form of sports stadiums, subway stations, parking complexes and malls. Each city showcases highways with heavy traffic, back alleyways as shortcuts and routes through buildings with breakable glass. The wide-open map makes it possible to reach your destination in a variety of ways and includes lots of landscape to explore. Okay, so it may take a whopping seventy seconds to load up a course, but once that chunk of time passes, players are treated to huge environments that emulate San Diego, Atlanta and Detroit. So take a breather, take a break or grab a Snickers, because the game's not going anywhere for a while. With the simple flash of your high beams in front of a rival or a race indicator, you're your way to a checkpoint raceЕthat is, after a load time that's anything but brief. Speaking of the career mode, it begins in cruise, making it possible to explore the streets, collect hidden tokens and challenge opponents. This is especially helpful in extending its replay value upon the competition of the career mode. The race types, which consist of circuit race, capture the flag, frenzy, paint, autocross races, track race, ordered race and cruise, give the game a good deal of variety. Quickplay immediately inserts players into a random race, whereas arcade allows players to choose the course, car and race type beforehand. Midnight Club 3 contains career, arcade, multiplayer and quickplay modes. But, whether or you're patient enough to wait for the ride to start up is the difference between feeling like you bought a lemon or a Lamborghini. For the most part, it's a fun arcade racer and it certainly looks nice, just like its console counterparts. Fitting all of the aforementioned features into a tiny package is a huge feat, but it also creates huge headaches in the form of long load times and a slow frame rate. Of course, this doesn't mean that Midnight Club 3 on PSP is perfect.
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Thus, the game can be considered a near-perfect port because it contains no cuts.
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It still includes over 60 licensed cars, the custom parts recommended by DUB Magazine, slick graphics, a full soundtrack, and the same three large-city locations as the PS2 and Xbox versions.
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The reward videos have their UI colors changed to reflect the REMIX UI look.Rockstar Games didn't dumb down Midnight Club 3: DUB Edition in any significant way when porting the game from the home console to the portable platform.
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